Drew games the white
Chantal, the owner of the lodge has asked her to uncover the culprit behind a recent string of suspicious accidents. A wolf also appears at the site of accidents and then mysteriously disappears when the police arrive.
As Nancy makes her way to the lodge, an explosion rocks the night. A wolf howls mournfully in the distance. Nancy has barely set foot on the premises and already trouble is afoot! Can Nancy solve this mystery before all the guests leave and Chantal is left out in the cold?
I really enjoyed playing this game! I really enjoyed cooking and ice fishing and the Characters, the puzzles were a bit of a challenge but that is what made it fun. I cannot describe how much I am in love with this game. I played it over and over about 5 times over the past 10 years. I just wish I could erase my memory to play it again! The graphics, the soundtrack, the story plot and the mini games are so well mastered together.
And the ending is unbelievable. I wish it was available or remastered for Mac, as since I switched from Windows I wasn't able to play it. Otherwise - highly recommend. I liked the game overall. First of all, it's beautiful. However, chores are required for a time in the game, and it takes away from sleuthing time. You can only go outside during the day in the game, and that took even more from the fun sleuthing. I found myself repeatedly setting a clock to fast forward the time.
Some of the puzzles are difficult. The most difficult and frustrating part is the ending. Place the laundry bag in the chute by the bathroom.
Isis test - Go back to Isis at the shack pass Avalanche Ridge. Go forward until the shack. Give the notebook with pictures to Isis. She holds it in her mouth. The cloth is placed on the floor. The positive scent is shown by Isis dropping the notebook in her mouth on the cloth with the same scent.
It's Lou Talbot's notebook. Tino's report - Read the report found on the bench by the coat rack. Tino said that Lou Talbot was arrested for digging up dinosaur bones from private property.
If there is time fix lunch, if past lunch time - that's okay. Sauna time: Find out who sent that mysterious note about a sauna meeting. Go down to the basement. Enter the sauna. See the missing pictures of a young boy. That mark on his face. Very familiar! Locked in the sauna - The door to the sauna was locked.
Save Game here. Immediately turn around from the door and click on the top of the right bench to expose the pipes. Timed puzzle! Turn the pipes to form a complete connection to allow water to flow. Donna says: Face the sauna door. Just keep clicking as fast as you can on the locked door. Eventually the game will say "Nancy Faints". B ut you are not knocked into second chance.
You then have unlimited time to complete the puzzle. Thanks, Donna. Bill opens the sauna door. In the sitting room, Bill talks about his past. His grandmother owned the lodge before Chantal's father bought it 2 years ago.
He mentions that the pyramid by the display has a secret compartment that would open when only pigs are seen. The compartment has a master key that opens the Needle. Call Chantal and ask about Bill's grandmother. Find out what really happened. Pyramid : Go to the pyramid on the table by the display and kitchen door. Pig pyramid puzzle - Look close at the pyramid. The object of the puzzle is to have all the pictures be turned to show only pigs.
Turn the squares in the order shown until a pig is seen on the clicked square. The compartment opens. It's empty - no master key. Talk to Bill again. If he's asleep, wake him up.
He mentions that his Granma Tilly said that if you turn the top of the pyramid 45 degrees and fill the outside with one kind of an animal until all 4 animals are done, you will find Trappers Dan's journal.
Raccoon, Wolf, Pig and Moose puzzle - Go back to the pyramid. Click on the top of the pyramid. Look close on the pyramid. See that the pictures of the animals are seen at the base. The aim of the puzzle is to light up all the animals.
It doesn't need to be in order shown. But in our solution it is best to start with raccoon, then wolf, then pig and lastly the moose. All the animals at the base are lit, the secret drawer opens. Take Trapper Dan's journal. He mentions you need to have an intelligent creature like his Mary, the pig to crawl through small spaces, jump and have paws or hooves to move levers. See a picture of the maze to get to his vaults. Trapper Dan gives clues on how to get inside his Needle in case the magnetic key is lost.
First thing to do is crack my cipher - Look at the coded sentences. To decipher the code, take the first top letter, then the letter below that, then the letter on the second column, the letter below that second column, then the top of the third column It's so secret, you'll probably never find it - but if you do, find my rex.
That'll open up my secret lock. Then, match my wits with the infernal slot machine. Use the duck counter to match up all 3 animals. It helps to first. There are 3 more animal keys hidden in the lodge: the moose the wolf and the raccoon.
It's easy to find the moose - just push out his eye and see the surprise! The fire necklace will tell you all you need to open up the sly raccoon's hiding place. Just don't wake up any lodgers. The wolf is the trickiest to find because only the likes of Marie Curie or Mr. Geiger can hear his call. Find the keys:. Moose key - It's easy to find the moose - just push out his eye and see the surprise!
Go upstairs to Yanni's room Kalakala, the bird. Enter and look at the moose head right of the door. Click on the moose's eye. A secret compartment opens. Take the moose disk and look at the radio. Click the radio on and there's a foreign talking man that sounded like asking a question. Go down and talk to Yanni at the basement about the radio. Raccoon key - The fire necklace will tell you all you need to open up the sly raccoon's hiding place.
Go back up and take a look at the fire necklace at the display table. Take note of the colors of the disks. Go back up to the guest rooms. Look close at the colored wedges above the doorknobs. They can be changed to different colors. Change the colors of the wedges above the doorknobs to be the same as that of the fire necklace.
Hear a click. Look at the picture of the raccoon between Eena and Chinook door. The eyes glow. Click on the raccoon's nose and get the raccoon disk. Lou - Talk to Lou at the sitting room. After the talk, he gives his closet key to Nancy. Go upstairs to Lou's room Eena. Use the key on the closet and take the rex bone. Look around. Take the Geiger counter under the cot that Isis uses as a chew bone. The slot machine Trapper Dan mentioned in his journal is activated on the door on the left.
The aim of the puzzle is to have all fish at top row, all owl on middle row and rabbit at bottom row. There is a duck disk on the left to move the disks down. It helps to first put the same animals in a column and work from there. Place duck disk back to left disk slot. Door swings open. Vault Maze: Enter the secret mine passage until the end. Look around and see a ladder at left corner that goes up to another level above and a wood stand with metal lid on the right.
Open the metal lid and see the map of the vault maze. Remember the entry in Trapper Dan's journal, it states that your animal should be able to jump over pits and has paws or hooves. Study the map: see the moose vault to the left, pig vault on top and raccoon vault to the right. The gold squares are pits and the red lines are bars.
The red circle at each end must be the levers. There is one passage at top right that goes up. Where does that go? Pig key - Remember another entry in the journal - that Mary key can be found above the vaults. Let's look for the pig key then.
It is at the end of the second floor. Mary helps hold the rope above the vaults taut once she goes through the maze. That must the passage that goes up at top right of the map.
Pull back and see Isis. Isis commands - Isis is smart and can go through the maze like Mary. Study the path to upper right of the maze map. The gold metal is a pit. Click on Isis and see a command frame appear.
Select the commands to give her. Then end the command with 'go'. Forward, right, left, right, jump, go. See Isis enter the tunnel and her progress in the map. Hear some machinery like an elevator. That must be the up arrow at the end of the map. Top level - Go left, forward and then turn around.
Go to top left corner. Climb the ladder at the corner. Go forward until the path goes right and left. Needle door - The left path goes to a door with the 4 animals and coin slots. It has the needle pictured on top left. This must be the door to get to the needle where we need the 4 animal disks. Turn around and go back. This time let's take the other passage. Go left when you see arrows on the right wall. Rope - Go forward and see Isis sitting by a rope.
This must be the rope mentioned in the journal to get to the pig Mary key. There's a dumbwaiter at the end. That must be the way Isis came to this level.
Look up and see the rope on the pulley. Click on the rope pulley and Isis holds the end of the rope taut in her jaws.
That must be how Mary did it too. Go back to the shack by turning around, left, down the ladder, forward until the shack and out the door. Walk back to the lodge.
If it is late, Nancy will stay here for the night. You have to order Isis to do the rope again the next morning. Boar's head - Immediately, go to the guest bedroom hallway. Do not stop to talk to anyone - Isis can not hold that rope taut indefinitely. Go to the end and see the boar's head mounted on the wall. Click on the open snout and take the pig disk. Wolf key - The wolf is the trickiest to find because only the likes of Marie Curie or Mr.
Geiger counter - Click on the Geiger counter found at the shack. See the reading at bottom left of screen. Go down to main floor. Go right and go to the left side of the kitchen door. See a high reading by the dinosaur bones stool-decor beside the stand with the lamp.
Another positive reading on the display table is seen. Go down to the basement, go forward after the stairs. Get another high reading, after the stairs to the cellar door. Face the stairs and get the highest reading. Click on the bottom step. Open the bottom step and get the wolf disk. Talk to Ollie in the basement and learn that you don't need to cook anymore because Lou flew the coop. Happy days are here again! Vault gates:. Fox and Geese Game - Remember the vault maze map has red gates barring the animal passages.
We need to remove that. The clue to this is in the drawings in the journal of the fox and geese. Play the Fox and Geese game with Bill. Use the pig disc to replace the fox disk. Mary always had a fox's cunning about her. You have to play and win the game 3 times: corner the fox-pig on the moose corner, pig corner and the raccoon corner. Move the geese around until the fox is cornered in the area you need. The strategy is to herd the fox pig by surrounding him with the geese squares placed one square away from the fox pig.
Move the pig area geese down and slowly surround the opponent. Leave a space on the area you want to herd the opponent in usually the corners. The side area geese that is not in play might need to be moved to the fox area to block the opponent going-hiding back there. When you get close to the opponent be sure that it can not jump over the goose so that the goose is taken out.
There are some smaller puzzles scattered throughout. And the variety of puzzles was a lot better than trail of the twister, and it was mostly straightforward with what you had to do next. And so you know what I am comparing them to. I hope you enjoy it, I know I did! I followed a tip here on the game forum which worked -on keeping the cursor on the snowmobile you are chasing so it keeps you up with it, not crashing in to anything and you in the same screen which you need to be for about 5 mins of game time and it ended quite quickly.
Rated 5 out of 5 by Sergeij from A Drab Start to an Exciting Game I almost witheld my fifth star for this game because of its rather glum-looking opening, what with kitchen and house- keeping duties thrown into the mix. AND, the culprits'd identity is a complete surprise. It's a twist-off from all of the information Nancy has gathered. This is really an exciting game, as Nancy "uses" the White Wolf to help her solve the mystery which has its hidden tunnels and underground hideouts, replete with rather complicated puzzles to figure out.
This was a fun and challenging "Nancy. This is a really great Nancy Drew game! I believe this game was the most challenging of all that I have played thus far.
I thought the dancing and avoidance of the robots were hard in Phantom of Venice, herding the sheep in Castle Malloy, playing against the monkeys in Seven Seas, finding all the ghosts in Blackmoore Manor, but this one was even more challenging. It really is fun to play detective, and try to figure out who is the culprit. Nancy has to find out who is trying to scare off the guests at the lodge.
I very much recommend this game! Rated 5 out of 5 by freidafartpants from Exciting and fun loving adventure game This was the first Nancy Drew game I had ever played.
I was drawn to pick it because of my personal love for Canada and cute and furry things. The plot was great, scenery was breathtaking and was compelled to play more and more until it was finished. There seemed to be a good variety of different challenges and puzzles and the character interaction was good.
Obviously a lot of thought and research goes into the ND games and I'm now a hopeless fan. I love playing these games with my 8 year old when we're travelling as it keeps us both entertained for hours and definately worth playing.
I noticed that some of the ND games are advertised as hidden object games which get on my nerves and would like to mention that although these games are based on looking for clues its not normally just the case of searching for a load of items hidden on a screen there is far more work involved which keeps you guessing to the end. Icicle Creek Lodge has been the target of a series of explosions aimed at its destruction. Furthermore a white wolf has been sighted nearby several times.
Can there be a connection? Up to our young sleuth to unravel that mystery. In order to do that she has to operate undercover. She thus needs to perform two jobs simultaneously; one as a maid [that's her cover], the oher as an investigator. And that poses a few problems because she has to follow a tight schedule as a maid, cleaning rooms, preparing meals and so on and still find time to gather clues.
This aspect of the game may put off some players who care little about menial tasks, are not keen on time management and prefer to concentrate on the investigation. I must admit that playing as a maid interferes somewhat with the undercover tasks, is distracting and makes it more difficult to keep track of discoveries. Yet, this is perfectly realistic. Winters in Canada can be very harsh and being outdoors for a long while can lead to hypothermia and even death.
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