Gta sa map converter download
Generate blank collision file: Blank col file is only needed for testing your map. You can set minimal texture resolution for generating mip-maps by clicking the "Options" button. Generate night prelight SA : Generate night vertex colors for models when using San Andreas as your game version. You can adjust minimal prelight lightness by day and night in the options dialog box by clicking the "Options" button. Optimise mesh: enables mesh optimisation procedures for models which reduce models byte size and increase game performance by welding vertices and discarding isolated vertices.
This procedure slows down conversion speed especially VCS maps. This recommended to use for your "final" map conversions. Pay attention: if target version is San Andreas - blank collision file will be automatically placed into the IMG archive. Tools overview: VC backface culling patcher This patcher is needed to make all polygons of all models viewable from both sides since few models have some issues with face orientation these models have had originally broken face order in triangle strip.
Usage: 1. Browse GAME. DTZ file 2. Choose your GAME. DTZ version correctly in the "Game version" group box 5. Again, not doing so will prevent MEd from running. It it highly recommended you set the Read-Only attribute on your image archive or replace the gtasa.
Only delete objects if you know what you are doing, ensuring they are not used or referenced by anything else in the game. These features may be added later on, but for now the major goal is to get the editor stable. Colfile support will be expanded on in later releases. When selected, the Alt key moves the camera as opposed to the object, reversing the default effect.
Arman Old Account Joined 11y ago. Arman Old Account. Change vehicle array Click here for no vehicle array. Change vehicle colour one. Change vehicle colour two.
What is this about? We will use this data to detect, and fix bugs and problems with convertFFS to make it better for everyone! As well as the data that we store about every single conversion What formats you converted to and from, the amount of objects and vehicles converted and your IP address we have stored one of your actual objects that you have converted - both before conversion and after conversion, and the same for vehicles.
Are you worried about this data falling into the wrong hands?
0コメント